Monday, July 28, 2008

Warlords and Regiments Official map page

Warlords and Regiments
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The redefinition of AoS. See AoS in a way like you've never been before. The war between good and evil has become obsolete. Now, enter a world where disputes are resolved by large scale conflicts, and all means are used to achieve victory. 4 races. 4 teams. 48 legendary champions of strength, guile and willpower. 4 fronts of endless bloodshed. There are no neutrality points to be taken, and every fight ends with the massacre of the losing party.

Take control of one of the champions, unleash your fury upon the battlefield or without, and stain your blade with the blood of those who oppose you. Outplay your opponents by any means available, and smash the very core of their foundations to achieve victory. Choose to seek the help of other factions, then stab them on their backs if you wish. All because there is no right or wrong in war, as the victors will rewrite history, while the defeated will be doomed to an eternity of oppression.

War. War never changes. (Quote from Fallout 3)

This map may be downloaded at:
http://www.hiveworkshop.com/forums/resource.php?t=115113 (Hive Workshop link)

http://war3.incgamers.com/?p=mod&m=11222 (IncGamers link)

http://www.epicwar.com/maps/90905/ (EpicWar link)


Newest version:
Warlords and Regiments v0.18b beta
Uploaded: 7/4/09
File Size: 3.5 Mb

All feedback should go here (The Hive Workshop link, as I've mostly frequent this site):
http://www.hiveworkshop.com/forums/resource.php?t=115113 (Hive Workshop link)


Author Comments:
(7/4/09)
v0.18b minor update incoming. Fixed some potential server split issues (hopefully), made some balances, tweaked some gameplay functions.
Enjoy!! ;)


Created by Bountygiver and Spiritviper

Warlords and Regiments is a 12-Player AoS (Aeon of Strife) type Warcraft 3 Frozen Throne Expansion map. Created by Bountygiver and Spritviper by 29.02.2008, it is basically a 4-team hero vs hero map, with 3 players per team, which the victory condition is to destroy all 3 of your opponents.

Features:
1: 48 all new, custom made heroes with 2 normal skills (Up to level 7), 1 lesser power (Up to level 6) and 1 ultimate (Up to level 5). Hero levels up to level 40.
2: Over 100 types of items, combinations, upgradable items and secret items.(Major game change in v0.15) Unique dual-sided "click and upgrade" item system which enables players to upgrade or downgrade their items with a single click of the mouse.
3: (Major game update in v0.15) Reasonably large map size which is big enough to retain its "epicness" and small enough to provide a fast-paced gameplay.
4: Highly detailed and balanced terraining, with quick and efficient alternative routes in wilderness areas for hunting and ambushing.
5: Fountains to heal and revealers to scout enemy heroes in the wilderness.
6: Multiple stackable game modes. (Major game update in v0.15) Complete with the all-new tag mode which enable players to switch between 2 heroes and the stack mode (v0.18 onwards) which enables heroes to be selected repeatedly.
7: 4 lanes for each team. The top and bottom lanes lead to seperate bases while the middle two lanes lead to a single opposite enemy base.
8: (Major game change in v0.10) A hero in-built teleporting system, with purchasible teleporting points.
9. (Major game change in v0.15) Added tomes, complete with a anti-error system which makes sure the only heroes are able to buy tomes.
10. (Major game change in v0.17) An anti item pooling system which prevents players from sharing items, except for items sold at the Supply Stash.
11. (Major game change in v0.17) A ranking system which ranks the 5 best players of each aspect of the game at the end of the game.

Full hero list (Click on the hero links for the hero guides):
Human:
Sendion Firebrand the Elder Wizard (INT)
Algeon Chaosblade the Sacred Swordsman (STR)
Sylvanas Windrunner the Master Ranger (AGI)
Aldrius Rockshatter the Castle Defender (STR)
Thargor the Skirmisher (AGI)
Kael the Blood Mage (INT)
Altagar the Titan (STR)
Fenris Siegeweaver the Chaos Prophet (INT)
Azar Faius the Highwayman Lord (AGI)
Barsarus the Emissary of Inferno (INT)
Erebus Axil the Manticore (AGI)
Sarjorn the Crusader of Justice (STR)

Orc:
Cairne Bloodhoof the Tauren Chieftian (STR)
Thrall the Orc Warchief (INT)
Mikasa the Blademaster (AGI)
Skaroth the Stormcaller (INT)
Zal'Thikok the Troll Headhunter (AGI)
Nazgrel the Champion Raider (STR)
Razordown the Harpy Queen (AGI)
Ghalthen Rockspur the Ogre Lord (STR)
Val'dik the Ice Troll Shaman (INT)
Dag'zrel the Berserk (STR)
Bladewing the Sky Terror (AGI)
Ghelzherg the Ritualist (INT)

Undead:
Arthas the Death Knight (STR)
Drashmir the Vampire Lord (STR)
Ralzagok the Nether Dragon (AGI)
Azureron the Frost Dragon (STR)
Hel the Fallen Seraph (INT)
Illamjhir the Necromaster (INT)
Synone the Stygian Wraith (AGI)
Xephirax the Gravekeeper (INT)
Shulgoth the Dark Crusader (STR)
Valgus the Tree Devil (AGI)
Maghirnir the Exiled Magus (INT)
Kal'shaiev the Fallen Warlord (STR)

Night Elf:
Shadowfury the Mirage (AGI)
Sarquiris the Naga Enchatress (INT)
Shandris Feathermoon the Shadow Marksman (AGI)
Nillea Shadowedge the Phantom Striker (AGI)
Growlunn the War Druid (STR)
Skyream the Storm Crow (INT)
Drashiage the Ancient Hydra (STR)
Keboloush the Murloc Nightcrawler (AGI)
Hepthaemus the Stone Colossus (STR)
Shenzei the Wings of the Tide (INT)
Eleanor Moonstrider the Midnight Huntress (AGI)
Lobster the Makura Deepseer (INT)

Credits:
Thanks to Katanna to the LocalHandleVars script
Thanks to The Hive Workshop for all the custom icons and models, and the help with the scripts.
Thanks for Blizzard Entertainment for everything :)
Thanks to all for playing this map :)

Due to the performance demanding nature of "Large" size maps, get a decent PC before downloading this map, and close all other background programs before playing it.

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Like many mapmakers who make constant improvments to their maps, 
we keep a complete history of our mapmaking process.

You may view the full history and changelong at here:

Full changelog:
-Changelog(v0.18b)(7/4/09):
-Fixed more probable server split issues.
-Reduced hero stock replenish interval to 1 second from 30 seconds for the "-stack" mode.
-Added 2 second casting time to Sneak and reduced effect duration from 5 to 3 seconds, but reduced mana cost from 95 to 65.
-Reduced Warping Strike damage. (60/75/90/105/120/135 to 60/70/80/90/100/110)
-Reduced Mirage Blur chance to evade. (20%/30%/40%/50%/60%/70%/80% to 20%/26%/32%/38%/42%/48%/54%)
-Reduced Deadly Reflex chance to evade. (20%/28%/36%/44%/52% to 16%/20%/24%/28%/32%)
-Increased Combo Strike attack speed boost. (30%/50%/70%/90%/110%/13%/150% to 40%/60%/80%/100%/120%/140%/160%)
-Reduced Blend duration. (10/14/18/22/26/30/34 to 10/12/14/16/18/20/22)
-Reduced Blood Surge attack speed increase per attack to 6% from 7%.
-Increased Hypnosis Ray cooldown from 15 to 20 seconds and reduced duration. (2/3/4/5/6/7/8/9 to 2/2.5/3/3.5/4/4.5/5)
-Reduced Venomous Swipe duration (6 to 4 seconds).
-Reduced Vacuum Arrows damage per shot. (80/100/120/140/160/180 to 80/95/110/125/140/155)
-Increased Corrosion mana cost. (150/200/250/300/350 to 160/220/280/340/400)
-Reduced Exploding Shot damage (50/80/110/140/170/200 to 50/75/100/125/150/175)
-Reduced Demolishing Cleave damage (80/125/170/215/260/305 to 80/120/160/200/240/280) and reduced duration from 4 to 3 seconds.
-Increased Reincarnation cooldown. (300/255/210/165/120 to 350/300/250/200/150)

-Changelog(v0.18)(24/3/09):
-CRITICAL: Removed more elements prone to server splits from the Initialization trigger.
-CRITICAL: Fixed the "infamous" hero-aiming bug which causes Alliance creeps to focus their attacks on player heroes only.
-CRITICAL: Fixed a bug with certain tooltips not showing up in game.
-MAJOR CHANGE: Added "-random" command to enable players to choose a random hero with no cost. A random hero is also automatically selected if a player doesn't choose a hero before the creeps spawn.
-MAJOR CHANGE: Added "-stack" mode to enable multiple selections on any hero.
-Removed some extra and unnecessary lines of code in order to improve performance and reduce map size.
-User control is now disabled during highly performance demanding moments, eg. Loading heroes.


-Changelog(v0.17c)(8/2/09):
-CRITICAL: Fixed a major bug on the Game Cache Initialization which mistakenly used .w3t instead of .w3v files, which may account for some server split issues regarding the map.
-CRITICAL: Fixed a major bug which causes the game to experience massive performance issues as the game progresses.
-CRITICAL: Fixed a potential bug with some tooltips not displaying properly in multiplayer games.
-Made some tweaks in map optimization.
-Fixed some combination scroll tooltip typos.
-Increased Wall of Thorns duration. (2.0/2.5/3.0/3.5/4.0/4.5/5.0 to 2.4/3.0/3.6/4.2/4.8/5.4/6.0)
-Decreased Spirit Divide mana cost. (180/240/300/360/420 to 160/200/240/280/320)
-Reduced Chaos Ward hit points. (200/350/500/650/800 to 200/300/400/500/600)

-Changelog(v0.17b)(8/2/09):
-CRITICAL: Fixed a bug causing Player 9,10,11 and 12 unable to select heroes from their own towers.
-CRITICAL: Fixed a bug that causes the "All Players" unit group not to select properly, and causing many messages unable to display.
-CRITICAL: Fixed an optimization bug.
-Increased Earthbreaker mana cost. (140/155/170/185/2000/215 to 140/165/190/215/240/265)

Changelog(v0.17)(7/2/09):
-CRITICAL: Truly fixed the "infamous" 0.5 second interval lagging glitch.
-CRITICAL: Fixed a major bug which causes the hero's bounty to increase exponentially when dropping and re-picking up items repeatedly.
-CRITICAL: Fixed a bug with Seal of Reflection that causes Player 8 (Pink) to take credit of all the damage.
-CRITICAL: Fixed a major bug which causes Exiled Magus able to learn Mana Bomb at Level 1.
-CRITICAL: Remade the "Unit Takes Damage" system for Fortified Carapace and other related skills.
-CRITICAL: Fixed a bug that causes Fleet of Foot not to activate.
-MAJOR CHANGE: (Experimental) High scores are now displayed at the end of the game.
-MAJOR CHANGE: (Experimental) Added an anti-item pooling system that prevents units from picking up items not belonging to it.
-MAJOR CHANGE: Added -notips command to disable tips.
-MAJOR CHANGE: Major terrain makeover focusing mainly on the Alliance and Horde areas.
-MAJOR CHANGE: Reduced creep spawning interval from 40 to 30 seconds and increased the the time until the first wave is spawned to 90 seconds.
-MAJOR CHANGE: Remade many items in game:
- Bane of the Magus: Replaced Greater Anti Magic Shell with Magic Wall.
- Detectors: Replaced with Flare Gun
- Exterminion: Nerfed and added Enhanced Regeneration ability.
- Heaven's Fury: Nerfed and added Might of the Maelstrom ability.
- Hell's Wrath: Nerfed and added Desanctification ability.
- Nexus Pulverizer: Nerfed and added Nexus Stomp ability.
- Orb of Exodus: Replaced Frost Attack with Frost Aura.
- Serathil: Nerfed and added Command Aura ability.
- Shroud of the Defiler: Removed Evasion and added Defiler's Bane ability.
- Soulreaper's Loop: Remade Hell's Blast effect.
- Soulrender: Remade Life Sap effect.
- Talon of Oblivion: Replaced Advanced Life Steal with Oblivion's Bane.
- Trident of Apocalypse: Replaced Blood Pact with Warpath.
- Vhenem: Nerfed Slow Poison and added Vhenem Shell ability.
- Wind Totem: Replaced Wind Walk with Shrouding Mist.
-MAJOR CHANGE: Remade many hero skills in game:
- Mark of the Berserk (Berserk): Remade
- Swordsmanship (Blademaster) -> Warping Strike
- Power Defense (Castle Defender): Remade
- Rally (Champion Raider) -> Raider's Pride
- Pyromanic Burn (Elder Wizard) -> Eternal Fire
- Accuracy Strike (Fallen Seraph) -> Strafe of Curses
- Pyre of Shadow (Fallen Seraph) -> Removed slow effect and rebalanced mana cost.
- Frost Aura (Frost Dragon) -> Frost Rend
- Frost Nova (Ice Troll Shaman) -> Freezing Cask
- Marksman Mastery (Master Ranger): Remade
- Fatal Poison (Murloc Nightcrawler) -> Corrosion
- Supernova (Naga Enchantress): Retweaked and rebalanced
- Bash (Ogre Lord) -> Mindless Rage
- Great Slam (Orc Warchief): Remade
- Fan of Knives (Phantom Striker) -> Wheel of Phantasm
- Soul Ritual (Ritualist): Remade
- Critical Strike (Sacred Swordsman) -> Combo Strike
- Savage Hunger (Sky Terror): Remade
- Impervious Armor (Stone Colossus): Remade
- Hurricane (Storm Crow) -> Rampaging Twister
- Spirit Bind (Stygian Wraith) -> Nether Cage
- War Stomp (Tauren Chieftian) -> Ravaging Stomp
- Entangling Roots (Tree Devil) -> Wall of Thorns
- Slow Poison (Troll Headhunter) -> Spears of Wounding
- Absorb Life (Vampire Lord) -> Blood Fountain
- Storm Bolt (War Druid) -> Feral Swipe
- Vortex Break (Wings of the Tide): Added 2 second casting time.
-Players now automatically select their Tag hero while Tagging.
-Increased the projectile speed of most heroes.
-Reduced the height of many dummy caster based projectiles.
-Increased the range of Final Watchtowers/ Sentry Posts/ Turret of Souls/ Tree Defenders from 800 to 1000.
-Preloaded more skills which are prone to performance issues.
-Longshot and Elune's Bow skills now gain a 60% and 50% bonus at night respectively instead of 100%.
-Decreased Crystal Bane AoE increment per second charged (250 to 50).
-Changed Blood Surge to be aura-based.
-Decreased Empowering Fervor duration (30 to 25 seconds).
-Changed Crippling Venom to spell damage, and made teleporting unable to affect Crippling Venom damage.
-Added a 20 second cooldown to Murderous Frenzy and 10 second cooldown to Bloody Gouge.
-Changed some icons of existing abilities.
-Fixed a bug with Chaotic Surge which causes its counter not to reset when reactivated
-Fixed a bug with Static Blast which causes it not to activate when autocasting.
-Reduced Inversion, Mirage Blur and Crushing Claws duration. (10 to 6 seconds)
-Fixed a bug with Monsoon which causes it to hit units outside 700 range.
-Reduced Impaler mana cost. (135 to 110)
-Reduced Purge of Insight AoE (1000 to 600)
-Reduced Soul Sap AoE (900 to 600)
-Reduced Soul Sap life absorbed per unit. (220/300/380/460/540 to 175/250/325/400/475)
-Reduced Crushing Claws chance to activate. (40%/44%/48%/52%/56%/60%/64% to 36%/39%/42%/45%/48%/51%/54%)
-Reduced Telekinetic Throw damage. (100/175/250/325/400/475/550 to 90/160/230/300/370/440/510)
-Reduced Soul Sap cooldown. (180 to 120 seconds)
-Reduced Inversion mana cost. (125/160/195/230/265/300 to 120/150/180/210/240/270)
-Increased Statis Pole mana cost. (70 to 75)
-Slightly reduced Sacred Swordsman base attack speed. (1.68 to 1.74)
-Slightly increased Wrath of Gaia pulse interval.
-Reduced Wrath of Gaia mana cost. (225/375/525/675/825 to 225/325/425/525/625)
-Reduced Storm Vortex mana cost. (225/350/475/600/725 to 200/300/400/500/600)
-Reduced Backdraft AoE, and changed damage type to Spells. (400/450/500/550/600/650 to 400/415/430/445/460/475)
-Reduced Landslide mana cost. (80/100/120/140/160/180/200 to 80/95/110/125/140/155/170)
-Reduced Anus Painus Maximus mana cost. (125/170/215/260/305 to 125/160/195/230/265)
-Reduced Anus Painus Maximus stun duration. (2/3/4/5/6 to 2/2.8/3.6/4.4/5.2)
-Smoothened the animation of Frost Shards.
-Fixed a major bug with Earth Pulse which causes the secondary wave not to cast.
-Fixed a bug with Spinebreaker wich makes a stun hit with every cast.
-Increased Power Shield percent chance to block. (40% to 50%)
-Increased Sabre of Blood Life Drain life drained per second. (50 to 75)
-Reduced Longshot damage per arrow (40/60/80/100/120/140/160 to 25/40/55/70/85/100/115)
-Dramatically reduced Touch of Apocalypse mana cost. (200/350/500/650/800 to 175/275/375/475/575)
-Reduced Touch of Apocalypse cooldown. (180/165/150/135/120 to 150/135/120/105/90)
-Reduced Glacial Radiant mana cost. (200/350/500/650/800 to 200/325/450/575/700)
-Reduced Skin of Steel HP bonus. (500/1000/1500/2000/2500 to 400/800/1200/1600/2000)
-Reduced Corpse Bomb AoE (300/325/350/375/400/425/450 to 300/310/320/330/340/350/360)
-Reduced Riptose duration (6 to 4 seconds)
-Reduced Riptose cooldown. (17 to 15 seconds)
-Reduced Riptose mana cost. (90/105/120/135/150/165/180 to 90/100/110/120/130/140/150)
-Reduced Monsoon damage per bolt. (100/125/150/175/200/225 to 100/115/130/145/160/175)
-Increased Chaos Ward cooldown. (1.5 to 5 seconds)
-Decreased Chaos Ward duration. (40 to 30 seconds)
-Increased Chaos Ward mana cost. (80/100/120/140/160 to 90/120/150/180/210)
-Fixed an animation bug with Telekinetic Throw.
-Increased Vipereye Shield Anti-Magic shell cooldown. (35 to 45 seconds)
-Reduced Vipereye Shield Anti-Magic shell duration. (15 to 12 seconds)
-Reduced Storm Reaver Cleaving Attack area (500 to 400)
-Fixed Feedback not to display the mana burning SFX when attacking units without mana pools.
-Fixed a bug that causes Boots of the Wind and Shadows Defiance not to stack with each other.
-Reduced Hell Spike Evasion percentage. (28% to 24%)
-Fixed more tooltip typos.

Changelog(v0.16c)(1/1/09):
-CRITICAL: Fixed an exploit which causes players to choose one more hero in Random and Full Random modes.
-CRITICAL: Fixed a potential bug that causes heroes unable to revive at Tag mode.
-CRITICAL: Fixed a bug which causes heroes to revive after the team has been defeated.
-CRITICAL: Fixed a potential bug with Teleporting Points not spawning when towers are destroyed.
-MAJOR CHANGE: Added Slow and Stun skills for Spirits for defeated players.
-MAJOR CHANGE: Increased creep spawning interval from 30 to 40 seconds.
-Fixed a bug which causes Gem of True Seeing not to drop upon death.
-Removed cooldown for Tag.
-Fixed a minor order string conflict with the Boots of Guile upgrade.
-Fixed a skill bug with Forbidden Ritual and reduced percent damage transferred. (20%/25%/30%/35%/40%/45% to 15%/18%/21%/24%/27%/30%)
-Reduced Demonic Cannon maximum damage. (100/200/300/400/500/600/700 to 80/160/240/320/400/480/560)
-Reduced Demonic Cannon mana cost. (90/105/120/135/150/165/180 to 90/100/110/120/130/140/150)
-Reduced Mirror Image damge on final level. (50% to 40%)
-Reduced Spark Bomb explosion damage. (55/110/165/220/275/330/385 to 40/80/120/160/200/240/280)
-Reduced Curse of Retribution damage absorbed. (20/35/50/65/80 to 15/25/35/45/55)
-Reduced Unholy Divide damage per pulse. (55/100/145/190/235/280/325 to 50/70/90/110/130/150/170)
-Reduced Moonbeam damage. (700/850/1000/1150 to 600/750/900/1050)

Changelog(v0.16b)(30/11/08):
-Fixed a stacking bug with Crushing Claws.
-Fixed a bug that makes heroes unable to be seen in the fog of war.
-Fixed a bug with Storm Vortex that causes all projectiles to fly at the same direction.
-Fixed a bug with the gold required to Teleport.
-Fixed a bug concerning Player 5's tag hero in Full Random mode.
-Fixed a bug with the Teleporting Point spawn display.
-Reduced Sneak slow percentage. (10%/18%/26%/34%/42%/50%/58% to 10%/15%/20%/25%/30%/35%/40%)
-Added weapon sounds for Blademaster and Highwayman Lord.
-Changed Shadow Marksman projectile art and increased projectile speed. (1200 to 1500)
-Fixed a Multiboard bug with Sentinel team kills.

Changelog(v0.16)(29/11/08):
-CRITICAL: Removed many possible actions prone to desyncs from the Map Initialization.
-CRITICAL: Fixed a major bug involving the Level 3,4 and Final Tree Defenders having unusually high damages.
-Changed Naga Enchantress' model file in order to reduce map size.
-Fixed bugs with Crushing Claws, Seal of Reflection, Blood Surge, Fortify, Disintegrating Strike, Chaotic Surge and Empowering Fervor.
-Fixed a bug with Marksman Mastery which gives no damage bonuses.
-Fixed a memory leak with Fleet of Foot, Trample and Crippling Venom.
-Decreased Absolute Zero nova damage. (140/210/280/350/420 to 80/120/160/200/240)
-Increased Absolute Zero target damage. (110/165/220/275/330 to 120/180/240/300/360)
-Decreased Absolute Zero individual nova AoE. (250/275/300/325/350 to 200/215/230/245/260)
-Decreased Absolute Zero mana cost. (175/275/375/475/575 to 175/250/325/400/475)
-Decreased Anus Painus Maximus damage. (150/275/400/525/650 to 150/250/350/450/550)
-Reduced Backdraft maximum damage. (300/600/900/1200/1500/1800 to 200/400/600/800/1000/1200)
-Decreased Battle Rage slow duration. (3 to 2 seconds).
-Decreased Chaos Beam sight duration. (12/16/20/24/28/32/36 to 12/15/18/21/24/27/30)
-Reduced Chaos Bind mana cost. (140/180/220/260/300/340 to 100/140/180/220/260/300)
-Increased mana cost of activating Bloody Gouge. (0 to 30)
-Reduced Crushing Boulder damage. (80/150/220/290/360/430/500 to 70/130/190/250/310/370/430)
-Reduced Curse of Attrition duration damage. (60/90/120/150/180/210 to 60/80/100/120/140/160)
-Reduced Elune's Bow damage bonus. (12%/18%/24%/30%/36%/42% to 10%/14%/18%/22%/26%/30%)
-Reduced Fatal Poison duration damage. (25/45/65/85/105 to 25/40/55/70/85)
-Increased Finger of Pain mana cost. (100/110/120/130/140/150/160 to 90/105/120/135/150/165/180)
-Reduced Frost Void AoE damage. (25/30/35/40/45/50 to 20/25/30/35/40/45)
-Reduced Glacial Radiant mana cost. (225/400/575/750/925 to 200/350/500/650/800)
-Reduced Hydrosphere mana cost. (200/325/450/575/700 to 150/250/350/450/550)
-Reduced Mana Bomb total mana drain (60% to 50%)
-Rebuffed Massive Cleave damage splashed. (12%/20%/28%/36%/44%/52%/60% to 20%/25%/30%/35%/40%/45%/50%)
-Reduced Mirage Blur chance of activation. (12% to 10%)
-Reduced Monsoon damage. (100/140/180/220/260/300 to 100/125/150/175/200/225)
-Reduced Monsoon AoE. (1200 to 700)
-Reduced Monsoon mana cost. (130/165/200/235/270/305 to 120/150/180/210/240/270)
-Increased Murdurous Frenzy hit points lost per second. (20/30/40/50/60 to 40/60/80/100/120)
-Reduced Pain Sharing damage (275/425/575/725/875/1025 to 250/375/500/625/750/875)
-Reduced Pain Sharing mana cost. (150/185/220/255/290/325 to 130/155/180/205/230/255)
-Reduced Pulverizing Bash AoE damage. (120/210/300/390/480 to 100/180/260/340/420)
-Reduced Pyre of Shadow damage bonus duration. (10 to 5 seconds)
-Fixed the positioning of Pyre of Shadow.
-Reduced Statis Pole damage. (160/220/280/340/400 to 150/200/250/300/350)
-Increased Summon Hydra Hatchlings cooldown. (110 to 150 seconds)
-Decreased Sunbeam damage. (350/550/750/950/1150 to 350/500/650/800/950)
-Reduced Trample damage per second. (80/100/120/140/160/180/200 to 60/80/100/120/140/160/180)
-Reduced Trinity Slash initial damage. (140/210/280/350/420 to 120/180/240/300/360)
-Increased Wit Sapper mana cost. (15/20/25/30/35/40 to 25/35/45/55/65/75)
-Increased Blend cooldown. (40 to 45 seconds)
-Increased Chaos Shield cooldown. (5 to 10 seconds)
-Increased Crippling Venom cooldown. (10 to 20 seconds)
-Reduced Devil's Mark damage. (12/22/32/42/52/62/72 to 10/18/26/34/42/50/58)
-Reduced Devilish Blow's damage. (180/245/310/375/440/505 to 150/200/250/300/350/400)
-Reduced Feedback mana burned. (11/22/33/44/55/66/77 to 10/20/30/40/50/60/70)
-Increased percent chance to activate Power Defense. (14%/18%/22%/26%/30%/34%/38% to 30%/33%/36%/39%/42%/45%/48%)
-Reduced damage ignored by Power Defense. (45/60/75/90/105/120/135 to 30/45/60/75/90/105/120)
-Reduced bonus damage of Vacuum Shot (120/140/160/180/200/220 to 80/100/120/140/160/180)
-Increased distance pulled of Vacuum Shot. (100/125/150/175/200/225 to 120/150/180/210/240/270)
-Increased cooldown of Venomous Swipe. (18/16/14/12/10/8/6 to 20/19/18/17/16/15/14)
-Reduced Venomous Swipe DPS. (16/28/40/52/64/76/88 to 16/24/32/40/48/56/64)
-Reduced Venomous Swipe slow effect. (12%/20%/28%/36%/44%/52%/60% to 12%/18%/24%/30%/36%/42%/48%)
-Increased Wave of Devastation cooldown. (2 to 4 seconds)
-Reduced Mark of the Berserk attack speed bonus. (20%/35%/50%/65%/80%/95% to 20%/30%/40%/50%/60%/70%)
-Reduced Mark of the Berserk movement speed bonus. (4%/8%/12%/16%/20%/24% to 3%/6%/9%/12%/15%/18%)
-Decreased Swordsmanship critical strike percentage. (16%/24%/32%/40%/48%/56% to 12%/16%/20%/24%/28%/32%)
-Decreased Swordsmanship evasion percentage. (10%/15%/20%/25%/30%/35% to 10%/14%/18%/22%/26%/30%)
-Reduced lagness when casting Hailstorm.
-Removed slowing effect from Triple Attack.
-Fixed a minor bug concerning the display message when towers/teleporting points are destroyed.
-Fixed a spelling error with the message that displays when a player buys a Level 4 Combination.
-Fixed all camera issues.
-Fixed more tooltip typos.

Changelog(v0.15)(1/11/08):
-Added 4 new heroes.
(Crusader of Justice (Human) : Strength based)
(Ritualist (Orc) : Intelligence based)
(Fallen Warlord (Undead) : Strength based)
(Makura Deepseer (Night Elf) : Intelligence based)
-CRITICAL: Fixed persisting skill bugs that results in serious performance issues to many point targeting skills. (Hell's Hammer, Searing Torpedo, Whirlwind, Storm Vortex, Massive Ensnare, Volley, Spirit Dash, Earth Pulse, Hydro Pulse etc. etc. )
-CRITICAL: Fixed a persisting performance issue that causes the game to lag in 0.5 second intervals.
-CRITICAL: Fixed a bug that causes Random and Full Random unable to select the newer heroes.
-CRITICAL: (Hopefully) Fixed a bug that causes server splits in Battlenet multiplayer games.
-MAJOR CHANGE: Remade "Click-and-Upgrade" item system from single-directional to dual-directional. Players can now either upgrade or downgrade all normal items.
-MAJOR CHANGE: Added a Tome Shop selling tomes, complete with an anti-error system which prevents non-hero units from buying tomes. Heroes are now able to advance without limit.
-MAJOR CHANGE: Added Tag special mode. With this mode activated, players can switch between a primary and a secondary hero. Tag mode can be used concurrently all other game modes.
-MAJOR CHANGE: The whole map is reterrained. Playable map area is much smaller in comparison and game pace is much faster. Terrain is also much more systematic and foot travelling is much more efficient due to well-placed shortcuts. Positions of all structures are changed.
-Simplified the map name in tooltips and menus.
-Creep spawn rate increased to 30 seconds for all lanes.
-Reduced costs of Teleport. (140 to 100 gold)
-Added a cooldown time for Track and Reveal. (30/20 seconds)
-Added a cooldown time for Teleporting Points. (30 seconds)
-Increased Teleporting Point cost. (350 to 450 gold)
-Bloodthirsty Rage now gives stat boosts to Strength only instead of all stats.
-Decreased kill requirements of stat boost for Bloodthirsty Rage. (30/27/24/21/18/15/12 to 22/20/18/16/14/12/10)
-Decreased Pyric Bomb casting range. (1500/2250/3000/3750/4500/5250 to 1000/1500/2000/2500/3000/3500)
-Adjusted Trample DPS. (75/100/125/150/175/200/225 to 80/100/120/140/160/180/200)
-Reduced Seal of Reflection return damage. (20/30/40/50/60/70/80 to 16/24/32/40/48/56/64)
-Decreased Midnight Arrows slowing effect. (10%/20%/30%/40%/50%/60%/70% to 10%/18%/26%/34%/42%/50%/58%)
-Fixed a bug with Mark of Vengenance which causes the healing and damage effect to double.
-Fixed a minor bug with Trample, Crippling Venom and Fleet of Foot which creates a vision area which stays on the position where the hero casts the ability or learns the skill.
-Changed Mana Bomb damage type to Spells from Pure.
-Reduced Hail of Spines AoE. (350/400/450/500/550 to 150/200/300/400/550)
-Increased Unholy Divide cooldown. (8 to 14 seconds)
-Fixed some tooltip bugs.

Changelog (v0.14)(20/8/08):
-Fixed a bug that causes Mark of Vengenance not to work when targeted on other units.
-Fixed Mark of Vengenance to damage enemies as soon as the effect ends even without being damaged or when the unit dies.
-Reduced bonus life regeneration of Mark of Vengenance (4/8/12/16/20/24/28 to 2/4/6/8/10/12/14)
-Increased Mark of Vengenance cooldown. (10 to 18 seconds)
-Increased Mark of Vengenance mana cost. (90/105/120/135/150/165/180 to 100/120/140/160/180/200/220)
-Increased damage of Sonic Blast. (80/140/200/260/320/380/440 to 100/160/220/280/340/400/460)
-Changed mana cost of Sand Vortex. (100/110/120/130/140/150/160 to 130 for all levels)
-Reduced mana cost of Shadow's Grip. (60/70/80/90/100/110/120 to 60/65/70/75/80/85/90)
-Dramatically reduced Longshot casting range. (3000/4000/5000/6000/7000/8000/9000 to 1500/1750/2000/2250/2500/2750/3000)
-Increased Longshot cooldown. (15/14/13/12/11/10/9 to 24/23/22/21/20/19/18)
-Remade Blades of the Sentinel special effect.
-Fixed a tooltip bug with Incisor.
-Fixed a bug which causes Level 4 Combinations to be "clickable".

Changelog (v0.13)(28/7/08):
-Added 4 new heroes.
(Manticore (Human) : Agility based)
(Sky Terror (Orc) : Agility based)
(Exiled Magus (Undead) : Intelligence based)
(Midnight Huntress (Night Elf) : Agility based)
-FUN ADDON: Defeated players' heroes are now not removed, instead they have their map revealed, and get one Spirit each to... disrupt other players.
-CRITICAL: Truly fixed the Ghost Scout cannot use items bug.
-Made further fixes in game interface.
-Dramatically reduced the number of doodads, especially at the central part of the map.
-Changed the pathing on the exit of the fountains in the Sentinel base to prevent the towers from attacking passing enemy heroes into the fountain.
-Fixed a bug with Fog of Poison damaging magic immune units.
-Fixed a minor bug with Storm Vortex affecting Static Blast to damage enemies at the wrong time.
-Increased Hit and Run blink range (700 to 1200)
-Increased Spirit Dash casting range. (400/550/700/850/1000/1150/1300 to 500/650/800/950/1100/1250/1400)
-Increased Phantom Strike casting range. (500/650/800/950/1100/1250/1400 to 600/750/900/1050/1200/1350/1500)
-Reduced Bloodthirsty Rage life steal. (8%/12%/16%/20%/24%/28%/32% to 6%/10%/14%/18%/22%/26%/30%)
-Reduced Vortex Break damage. (120/210/300/390/480/570 to 120/200/280/360/440/520)
-Reduced Vortex Break casting range. (800/1000/1200/1400/1600/1800 to 800/900/1000/1100/1200/1300)
-Increased Hailstorm mana cost. (200/300/400/500/600 to 250/350/450/550/650)
-Reduced Hailstorm damage. (200/300/400/500/600 to 160/240/320/400/480)
-Reduced Pyric Bomb damage. (150/275/400/525/650/775 to 150/250/350/450/550/650)
-Fixed a tooltip bug with Ancient Hydra.

Changelog(v0.12)(14/7/08):
-Added 4 new heroes.
(Emissary of Inferno (Human) : Intelligence based)
(Berserk (Orc) : Strength based)
(Tree Devil (Undead) : Agility based)
(Wings of the Tide (Night Elf) : Intelligence based)
-CRITICAL: Fixed all Titan skill bugs.
-CRITICAL: Certain spells are now preloaded to reduce lagness in-game.
-Revival times reduced to 2 seconds per level from 3.
-You may now deny structures if their hit points is less than 10%.
-Increased attack speed of all heroes.
-Reduced attack speed bonus of Rapid Fire (200%/300%/400%/500%/600% to 100%/150%/200%/250%/300%)
-Reduced maximum number of souls stored by Urn of Souls (12/24/36/48/60/72/84 to 10/20/30/40/50/60/70)
-Increased pulse damage of Touch of Apocalypse (16/20/24/28/32 to 20/25/30/35/40)
-Increased damage of Frost Beam (85/130/175/220/265/310/355 to 85/145/205/265/325/385/445)
-Reduced damage of Supernova (120/210/300/390/480/570 to 100/175/250/325/400/475)
-Reduced cooldown of Glacial Radiant (140 to 90 seconds)
-Reduced damage percent of Intelligence dealt by Wit Sapper (45%/90%/135%/180%/225%/270% to 40%/80%/120%/160%/200%/240%)
-Fixed a bug with Crushing Boulder which causes it to disable other abilities at level 7.
-Fortify now increases 2 armor per stack.
-Reduced Fortify mana cost (120/125/130/135/140/145/150 to 80/85/90/95/100/105/110)
-Reduced Howl mana cost (85/100/115/130/145/160/175 to 80/90/100/110/120/130/140)
-Reduced Chaotic Surge mana cost (130 to 105)
-Reduced Summon Hydra Hatchlings mana cost (175/260/345/430/515 to 160/230/300/370/440)
-Increased duration of Rapid Fire (5 to 10 seconds)
-Further decreased Rapid Fire mana cost (140/180/220/260/300 to 120/150/180/210/240)
-Increased Camouflage duration (8/10/12/14/16/18/20 to 10/15/20/25/30/35/40)
-Reduced Camouflage mana cost (100 to 75)
-Reduced Rapid Fire cooldown (150/135/120/105/90 to 120/100/80/60/40)
-Decreased Spirit Arrow mana cost (200/250/300/350/400 to 150/175/200/225/250)
-Decreased Rock Enclosure mana cost (180/255/330/405/480 to 150/200/250/300/350)
-Added a 2 second stun effect to Telekinetic Throw.
-Spirit Divide illusions now deal 50% damage.
-Reduced Telekinetic Throw damage (100/180/260/340/420/500/580 to 100/175/250/325/400/475/550)
-Increased Skin of Steel HP bonus (400/800/1200/1600/2000 to 500/1000/1500/2000/2500)
-Increased Volley damage (40/65/90/115/140/165/190 to 45/75/105/135/165/195/225)
-Reduced Crippling Venom's chance to miss. (12%/18%/24%/30%/36%/42%/48% to 8%/12%/16%/20%/24%/28%/32%)
-Fixed a bug that makes Vipereye Shield and Bane of the Magus unable to target self.
-Truly fixed the Razings display bug.
-Increased flying height of all flying heroes.
-Fixed an icon display bug with Skin of Steel.
-Defeated players' towers will now spawn Teleporting Points.

Changelog(v0.11)(10/6/08):
-FUN ADDON: Added weather changing system.
-CRITICAL: Fixed a persisting bug that causes triggered-based projectiles to be stuck forever when targeted at an area outside the

playable map area.
-Fixed projectile display and damage dealing bugs with Hell's Hammer and Frost Shards.
-Fixed a minor bug which causes de-positioning of the Teleporting Point. From now on, the Teleporting Points (spawned by destroying

towers) will NOT spawn until the area around it has been cleared of all units. Also, if there are other Teleporting Points overlapping the

area of the tower, the Teleporting Point will also NOT spawn.
-Reduced duration of Spirit Divide (30 to 20 seconds).
-Increased cooldown of Phantom Strike (12 to 16 seconds)
-Increased cooldown of Spirit Bind (14 to 18 seconds)
-Increased cooldown of Riptose (12 to 17 seconds)
-Increased cooldown of Chaos Bind (30/27/24/21/18/15 to 30/28/26/24/22/20)
-Dramatically decreased the healing area of Teleporting Points. (500 to 200)
-Increased Frost Shard range (800 to 1200)
-Decreased Frost Shard angle between shards. (30 to 18 degrees)
-Increased Crushing Claws chance to activate. (20%/25%/30%/35%/40%/45%/50% to 40%/44%/48%/52%/56%/60%/64%)
-Increased Crushing Claws duration (5 to 10 seconds)
-Decreased Crushing Claws damage bonus (50% + 25% + 25%... to 25% + 15% + 15%...)
-Decreased Inversion damage return percentage (60%/75%/90%/105%/120%/135% to 30%/40%/50%/60%/70%/80%)
-The healing effect of Teleporting Points now heal HEROES ONLY.
-Increased Reveal duration. (10 to 15 seconds)
-Increased Track cost (200 to 250)
-Reduced Teleporting Point duration. (600 to 300 seconds)
-Reduced Teleporting Point cost. (500 to 350)
-Removed casting animation from Teleport.
-Increased Teleport mana cost (50 to 80) and gold cost (100 to 140).
-Slightly reduced the armor of all towers.
-Made Ghost Scout unable to use items actively.
-Fixed some minor bugs concerning tooltips.


Changelog(v0.10)(9/6/08):
-CRITICAL: Fixed ALL memory leaks.
-MAJOR CHANGE: All heroes now have in-built teleporting abilities.
-MAJOR CHANGE: Scroll of town portal is no longer sold in stores. They are replaced by an item which spawns Teleporting Points.
-MAJOR CHANGE: All towers destroyed will spawn Teleporting Points after a short duration for the killing team.
-Dramaticlly reduced DPS of Blaze Armor (50/100/150/200/250/300 to 50/75/100/125/150/175)
-Reduced Mirage Strike initial damage (60/100/140/180/220/260/300 to 60/80/100/120/140/160/180)
-Further increased Mirage Strike total life percent damage (9%/12%/15%/18%/21%/24%/27% to 12%/15%/18%/21%/24%/27%/30%)
-Reduced Vacuum Arrows damage bonus (120/155/190/225/260/295 to 120/140/160/180/200/220)
-Slightly increased Phantom Strike AoE (150 to 200)
-Increased sliding speed of Phantom Strike
-Increased Phantom Strike damage (40/80/120/160/200/240/280 to 50/100/150/200/250/300/350)
-Dramatically increased damage of Tornado Hold (60/105/150/195/240/285/330 to 80/145/210/275/340/405/470)
-Reduced damage of Sunbeam (400/650/900/1150/1400 to 350/550/750/950/1150)
-Reduced mana cost of Sunbeam (225/350/475/600/725 to 200/275/350/425/500)
-Reduced damage bonus of Chaos Shield (5%/8%/11%/14%/17%/20%/23% to 3%/5%/7%/9%/11%/13%/15%)
-Increased armor bonus of Chaos Shield (2/4/6/8/10/12/14 to 6/9/12/15/18/21/24)
-Increased AoE of Chaos Shield (500 to 600)
-Slighty increased mana cost of Chaos Shield (75/85/95/105/115/125/135 to 80/90/100/110/120/130/140)
-Increased Chaos Beam reveal duration (6/9/12/15/18/21/24 to 12/16/20/24/28/32/36)
-Buffed Chaos Beam's cooldown (16/14/12/10/8/6/4 to 12/11/10/9/8/7/6)
-Buffed Chaos Bind's mana cost (150/185/220/255/290/325 to 140/180/220/260/300/340)
-Reduced Riptose DPS (15/30/45/60/75/90/105 to 10/20/30/40/50/60/70)
-Reduced Riptose damage penalty (14%/22%/30%/38%/46%/54%/62% to 10%/14%/18%/22%/26%/30%/34%)
-Reduced Riptose slow (16%/24%/32%/40%/48%/56%/64% to 7%/12%/17%/22%/27%/32%/37%)
-Reduced Icy Prison duration (2/2.8/3.6/4.4/5.2/6 to 1.2/1.8/2.4/3/3.6/4.2)
-Increased Icy Prison DPS (60/70/80/90/100/110 to 80/100/120/140/160/180)
-Buffed Icy Prison mana cost (150/180/210/240/270/300 to 135/170/205/240/275/310)
-Buffed Trample damage (50/80/110/140/170/200/230 to 75/100/125/150/175/200/225)
-Increased Collateral damage (60/90/120/150/180/210 to 90/135/180/225/270/315)
-Changed the Ultimate skill of Stygian Wraith. (Possession to Spirit Divide)
-Fixed a bug about Speed Slash not activating.
-Fixed a bug that causes Static Blast to be active even when the hero is Silenced.
-Increased the smoothness of most trigger-based projectile spells.
-Increased the duration of Trackers (10 to 15 seconds)
-Increased area of Reveal (2500 to 4000)
-Increased the strength of Cryon Scepter's Teleportation.
-Increased the impact of killing and dying streaks to the bounty of the hero.
-"-fun" now must be typed before mode selection.
-Reduced the sight range of Towers in the middle of the map.

Changelog(v0.09)(21/5/08):
-Added 4 new heroes.
(Highwayman Lord (Human) : Agility based)
(Ice Troll Shaman (Orc) : Intelligence based)
(Dark Crusader (Undead) : Strength based)
(Stone Colossus (Night Elf) : Strength based)
-CRITICAL: Fixed a major bug which makes the host able to select multiple modes at once.
-CRITICAL: Fixed a major bug which makes the game crash when the hero is killed by the creeps of a team which has no active players.
-Doubled the healing effect of potions.
-Fixed the tooltip bug with Ghost Scout.
-Fixed a bug involving the Wind Totem's Wind Walk cooldown.
-Removed cooldown from all potions.
-Resized the Loading Screen to make it fit into 4:3 aspect ratio monitors.

Changelog(v0.08)(17/5/08):
-CRITICAL: Fixed all skill bugs regarding the Gravekeeper and Murloc Nightcrawler
-Increased required walking range to activate Fleet of Foot (1500/1400/1300/1200/1100/1000 to 2200/2000/1800/1600/1400/1200)
-Increased Touch of Apocalypse secondary waves damage (12/15/18/21/24 to 16/20/24/28/32)
-Reduced Circle of Pain's damage per unit in area (10/15/20/25/30/35/40 to 8/12/16/20/24/28/32)
-Reduced Landslide's stun duration (1.2/1.5/1.8/2.1/2.4/2.7/3.0 to 1.0/1.2/1.4/1.6/1.8/2.0/2.2)
-Reduced Arcane Blood's AoE damage (150/225/300/375/450 to 140/200/260/320/380)
-Reduced damage of Maul of Death (90/135/180/225/270/315 to 90/120/150/180/210/240)
-Increased Chaos Shield's AoE damage (90/150/210/270/330/390/450 to 95/160/225/290/355/420/485)
-Reduced Rapid Fire's mana cost (150/225/300/375/450 to 140/180/220/260/300)
-Reduced Murloc Hide damage reduction (5/10/15/20/25/30/35 to 4/8/12/16/20/24/28)
-Reduced Chaos Ward's cooldown to 1.5 second from 2 seconds.
-Dramatically reduced the cost of potions.
-Made Ghost Scout to be permanent, stronger and be able to carry items, but increased the price.
-Reduced the strength of towers and the main structure in order to make the game end faster.
-Further reduced the damage of Moonbeam (750/900/1050/1200 to 600/750/900/1050)
-Reduced cooldown of Wind Totem's Wind Walk (30 to 20 seconds)
-Increased Blink range of Windstrider's Ring (600/750/900/1050 to 800/1000/1200/1400)
-Hero kills now cause the dying hero to lose gold.
-Killing and dying streaks now affect bounty.
-Changed the streak displays to be more... worth looking at. Also added sounds to streaks.
-Reworked some of the tips.
-Added a new custom minimap image and loading screen.
-Fixed a Multiboard bug by minimizing the Multiboard at the beginning of the game.
-Moved the timer to the title of the Multiboard instead inside of inside the Multiboard.
-Kills made by teams will now be split evenly to all existing players in that team.

Changelog(v0.07)(6/5/08):
-Added 4 new heroes.
(Chaos Prophet (Human) : Intelligence based)
(Ogre Lord (Orc) : Strength based)
(Gravekeeper (Undead) : Intelligence based)
(Murloc Nightcrawler (Night Elf) : Agility based)
-Decreased the casting range of most targeting spells.
-Increased DPS of Pyromanic Burn (28/42/56/70/84 to 32/48/64/80/96)
-Decreased the initial damage of Stygian Raze (75/130/185/240/295/350/405 to 50/85/120/155/190/225/260)
-Decreased mana cost of Defiled Bolt (140/165/190/215/240/265 to 125/150/175/200/225/250)
-Increased the AoE of Massive Cleave (300/350/400/450/500/550/600 to 300/375/450/525/600/675/750)
-Further increased mana cost of Pain Sharing (125/155/185/215/245/275 to 150/185/220/255/290/325)
-Reduced movement speed slow in Blade Turner (8%/12%/16%/20%/24%/28% to 6%/9%/12%/15%/18%/21%)
-Increased the DPS done in Crippling Venom (3% from 2% of distance)
-Fixed the damage bug in Crippling Venom and improved the fluidity of the duration damage dealing trigger.
-Fixed a bug involving Possession unable to target enemy heroes.
-Fixed Possession to make the caster take control of the enemy's units instead of changing ownership.
-Reduced Possession's mana cost (175/225/275/325/375 to 120/160/200/240/280)
-Rebuffed Titan's attribute gains (Strength +3.8 from +4.2, Agility +1.2 from +1.1, Intelligence +1.2 from +1.0)
-Rebuffed Stygian Wraith's attribute gains (Strength +1.3 from +1.0, Intelligence +2.15 from +2.45)
-Stabilised Stygian Wraith's initial damage (38-48 from 28-48)

Changelog (v0.06)(4/4/08):
-Added 4 new heroes.
(Titan (Human) : Strength based)
(Harpy Queen (Orc) : Agility based)
(Stygian Wraith (Undead) : Agility based)
(Ancient Hydra (Night Elf) : Strength based)
-Fixed all remaining tooltip glitches.
-Tweaked the cast animations of some spells.
-Frost Shards now fires 3 shards instead of 5.
-Reduced Accuracy Strike's chance to critical. (25%/35%/45%/55%/65%/75% to 25%/30%/35%/40%/45%/50%)
-Increased Speed Slash's Agility multiplier (0.8/1.4/2.0/2.6/3.2 to 1.2/2.0/2.8/3.6/4.4)
-Increased Monsoon's mana cost. (125/155/185/215/245/275 to 130/165/200/235/270/305)
-Increased Pain Sharing's mana cost. (125/145/165/185/205/225 to 125/155/185/215/245/275)
-Rebuffed Inversion's mana cost. (140/170/200/230/260/290 to 125/160/195/230/265/300)
-Increased Backdraft's mana cost. (125/155/185/215/245/275 to 125/160/195/230/265/300)
-Increased Blaze Armor's mana cost. (100/115/130/145/160/175 to 100/125/150/175/200/225)
-Increased Great Slam's mana cost. (135/160/185/210/235/260 to 135/165/195/225/255/285)
-Increased Tempest Bolt's damage. (400/650/900/1150/1400 to 450/750/1050/1350/1650)
-Increased Tempest Bolt's mana cost. (260/410/560/710/860 to 275/430/585/740/895)
-Reduced Tempest Bolt's cooldown. (150/130/110/90/70 to 150/125/100/75/50)
-Reduced Spirit Arrow's mana cost. (225/300/375/450/525 to 200/250/300/350/400)
-Reduced Spirit Arrow's cooldown. (75 to 60)
-Increased Spirit Arrow's casting range. (400/600/800/1000/1200 to 600/900/1200/1500/1800)
-Fixed a major bug regarding the undead main structure attacking enemy units.

Changelog (v0.05)(17/3/08):
-Made Blaze Armor to stack multiple times with its own.
-Made an icon change to Wit Sapper to fix an icon display bug.
-Increased Skirmisher's attack projectile speed from 1400 to 1600.
-Increased Necromaster's attack projectile speed from 800 to 1100.
-Increased Elder Wizard's attack projectile speed from 800 to 1050.
-Increased Shadow Marksman's initial attack cooldown rate from 1.79 seconds to 1.86 seconds.
-Increased Nether Dragon's initial attack cooldown rate from 1.78 seconds to 1.84 seconds.
-Increased Pain Sharing's cooldown from 25 to 28 seconds.
-Increased Phantom Strike casting range (450/550/650/750/850/950/1050 to 500/650/800/950/1100/1250/1400)
-Tweaked Absorb Life to drain HP at a much more smoother rate.
-Merciless Strafe now increases 25% attack speed per interval instead of 20%.
-Made some cosmetic improvements on Purge of Insight.
-Fixed a bug that makes the Tracker unable to be used.
-Level 3,4 and Final Towers now have a 1000 range True Sight, while Level 2 Towers have a 750 range True Sight.
-The Top and Bottom lanes of all bases now spawn creeps every 50 seconds, while the middle two lanes spawn creeps every 40 seconds.
-Improved creep damage upgrades
-Creeps now upgrade up to 30 times.
-Siege weapons' attack rates increased to 2.5 seconds from 3 seconds.
-Ranged ground units' attack rates increased to 1 second from 1.5 seconds.
-Changed all in-game hero skill tooltips for better user information.

Changelog(v0.04)(6/3/08):
-Increased Blaze Armor AoE duration damage (30/60/90/120/150/180 to 50/100/150/200/250/300)
-Decreased Bloody Gouge HP cost per strike (20/30/40/50/60/70 to 20/28/36/44/52/60)
-Increased Arcane Blood spell cast area damage (100/150/200/250/300 to 150/225/300/375/450)
-Increased Corpse Bomb mana cost (80/90/100/110/120/130/140 to 80/95/110/125/140/155/170)
-Increased Corpse Bomb cooldown (8 to 9 seconds)
-Increased Corrupter armor penalty (3/4/5/6/7/8/9 to 3/4/6/7/9/10/12)
-Increased Deadly Reflex critical multiplier (2.2/2.7/3.2/3.7/4.2 to 2.2/2.8/3.4/4.0/4.6)
-Increased Absolute Zero nova damage (100/150/200/250/300 to 140/210/280/350/420)
-Decreased Absolute Zero target damage (120/180/240/300/360 to 110/165/220/275/330)
-Changed Death Coil damage type from Pure to Fire
-Increased Death Pact mana cost (175/225/275/325/375 to 175/250/325/400/475)
-Increased Death Points hit points conversion rate (85%/135%/185%/235%/285% to 90%/145%/200%/255%/310%)
-Slightly Increased Demolishing Cleave damage (80/120/160/200/240/280 to 80/125/170/215/260/305)
-Increased Devilish Blow damage (150/200/250/300/350/400 to 180/245/310/375/440/505)
-Decreased Earth Pulse mana cost (90/100/110/120/130/140/150 to 85/95/105/115/125/135/145)
-Decreased Earthbreaker damage (150/275/400/525/650/775 to 150/250/350/450/550/650)
-Increased Exploding Shot area of effect (150/170/190/210/230/250 to 175/200/225/250/275/300)
-Increased Fatal Hit critical multiplier (3/5/7/9/11 to 4/6/8/10/12)
-Decreased Freezing Skin nova damage (30/60/90/120/150/180/210 to 25/50/75/100/125/150/175)
-Buffed Frost Beam damage (60/120/180/240/300/360/420 to 85/130/175/220/265/310/355)
-Decreased Frost Beam mana cost (90/105/120/135/150/165/180 to 80/95/110/125/140/155/170)
-Increased Glacial Radiant nova damage (60/90/120/150/180 to 80/120/160/200/240)
-Increased Glacial Radiant target damage (50/75/100/125/150 to 60/90/120/150/180)
-Decreased Great Slam damage (140/250/360/470/580/690 to 140/220/300/380/460/540)
-Reduced Howl damage bonus (16%/24%/32%/40%/48%/56%/64% to 12%/18%/24%/30%/36%/42%/48%)
-Increased Hurricane damage (100/140/180/220/260/300 to 120/165/210/255/300/345)
-Increased Inversion mana cost (130/155/180/205/230/255 to 140/170/200/230/260/290)
-Buffed Mana Ignition mana burn percentage (10%/15%/20%/25%/30%/35%/40% to 12%/16%/20%/24%/28%/32%/36%)
-Decreased Marksman Mastery damage bonus, but changed to include damage bonuses (20%,30%,40%,50%,60%,70% to 12%,20%,28%,36%,44%,52%)
-Increased Mirage Blur Evasion (16%/24%/32%/40%/48%/56%/64% to 20%/30%/40%/50%/60%/70%/80%)
-Increased Mirage Strike total life percent damage (8%/10%/12%/14%/16%/18%/20% to 9%/12%/15%/18%/21%/24%/27%)
-Slightly increased Monsoon bolt damage (90/130/170/210/250/290 to 100/140/180/220/260/300)
-Increased Pain Sharing damage (260/390/520/650/780/910 to 275/425/575/725/875/1025)
-Increased Phantom Strike damage (30/60/90/120/150/180/210 to 40/80/120/160/200/240/280)
-Increased Power Defense damage blocked (40/50/60/70/80/90/100 to 45/60/75/90/105/120/135)
-Buffed Power Defense block chance (10%/15%/20%/25%/30%/35%/40% to 14%/18%/22%/26%/30%/34%/38%)
-Pyre of Shadow now automatically makes the hero attack the target enemy unit.
-Increased Rapid Fire duration (4 to 5 seconds)
-Decreased Seal of Reflection reflected damage (30/40/50/60/70/80/90 to 20/30/40/50/60/70/80)
-Decreased Searing Torpedo wave and exploding damages (50/100/150/200/250/300/350 to 40/80/120/160/200/240/280)
-Increased Skin of Steel HP bonus (300/600/900/1200/1500 to 400/800/1200/1600/2000)
-Decreased Speed Slash Agility damage multiplier, but changed to pure damage (1/1.8/2.6/3.4/4.2 to 0.8/1.4/2.2/2.8/3.4)
-Decreased Thunderbolt stun duration (1.3/1.4/1.5/1.6/1.7/1.8/1.9 to 0.9/1.0/1.1/1.2/1.3/1.4/1.5)
-Decreased Venom Lance duration damage (15/30/45/60/75/90/105 to 15/25/35/45/55/65/75)
-Increased Venom Lance initial damage (20/35/50/65/80/95/110 to 25/50/75/100/125/150/175)
-Spirit Arrow now charges 160 damage per second instead of 150.
-Increased Spirit Arrow mana cost (200/275/350/425/500 to 225/300/375/450/525)
-Decreased Moonbraze's Moonbeam damage (800/1000/1200/1400 to 750/900/1050/1200)
-Decreased Soulreaper's Loop's Hell Blast damage (1500/2000/2500/3000 to 1200/1600/2000/2400)
-Dramatically decreased Soulreaper's Loop's Hell Blast mana cost (600/700/800/900 to 400/480/560/640)
-Fixed a website display bug
-Fixed a tooltip bug in Tip No. 2
-Added anti-teamkill system.
-Changed the model files of certain shops (Level 1,2,3 Combinations, Revealer, Supply Stash, Retail Shop, Level 4 Upgrades)
-Creeps now gain 5% hit points every 10 minutes instead of 10%
-Revealers and Fountains now have a minor sight range.
-Hero experience gain range reduced (1500 to 1000)
-Hero experience gain rate reduced by 10%.
-Scroll of Town Portal now costs less (200 to 160)
-Trackers and Revealers costs 50 less gold
-Fixed a bug involving the scoreboard showing incorrectly the death timer of dead heroes.
-Significantly reduced lagness in Random and Full Random modes
-Added Fun mode :-)

Changelog(v0.03)(1/3/08):
-Official site added
-Buffed War Druid's Crushing Claws to be stronger (20% + 20% + 20% +... to 50% + 25% + 25% +...)
-Further works in optimization.

Changelog(v0.02)(27/2/08):
-Fixed creep auto-upgrade bug
-Fixed Blaze Armor bug
-Fixed Random mode bug

Changelog(v0.01)(27/2/08):
-Extra 15 second creep spawn interval
-Reduced number of melee spawns(-1)
-Increased tips show interval time
-Creep auto-upgrade availble